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Risk

Risk
MSRP: $22.99
Your Price: $98.98
Shipping: N/A
Manufacturer: Hasbro Games
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Risk Features

The game of world conquest
Features a tri-fold game board that is a map of six continents divided into 42 territories
Includes five dice, 56 Risk cards, and six sets of armies that contain 360 miniatures
Play three variations: World Domination, Capital Risk, and Secret Mission Risk
 

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Additional Risk Information

In this classic game of military strategy, you will lead your armies as they sweep across vast continents to launch daring attacks against your enemies. But keep an eye on your flanks: your opponents are fighting to capture your troops and claim your territories. Reinforce your armies with additional infantry, cavalry and artillery, then attack with a throw of the dice. Now fortify your positions and prepare to defend your borders from rivals' attacks. Capture all 42 territories - and you conquer the world! Are you up to the challenge' Then embark on the classic Risk game of World Domination. For more challenge, use the rules variations for experts. And for a shorter variation, try the Capital Risk game. For the first time, Risk includes the European game variation called Secret Mission Risk, whose special cards give each player a specific "mission" to complete to win the game. So join the battle to conquer the world... and learn why, since 1959, millions of players have made Risk the military strategy game of choice. For 2 to 6 players. Game includes: game board; 5 battle dice; deck of 44 Risk cards and 12 secret mission cards; 6 sets of military miniatures: infantry, cavalry, artillery.

 

What Customers Say About Risk:

I hope Risk is undergoing as renaissance in popularity- I can't think of a better game for an all-nighter. I don't like any version but the 80's version with the plastic singles, 3's, 5's and 10's- none of this mission crap (Ewww- that's so Eurotrash). That alone would make defending virtually impossible, so we also let the defender roll 3 white dice if he has 3 armies in the country being attacked. Break out the cigars, beverages and get down to it. The attacker is able to wreak massive slaughter- but he must watch overextending perhaps even more than under the traditional rules. I've just started playing Risk again after not playing for a couple of years.

Another thing I like about Risk is it's readily amenable to making your own variations- we like to discount all ties (instead of rewarding them as an army knocked off by the defender). I could go into the depths my strategy has evolved into, but that would be telling. I'm so stoked to be back in the flow- this is a great game and a real brain-stretcher with level after level of strategy. Rewarding agressive play also shortens the game somewhat- we can generally conclude a game in 4 or 5 hours (even with three grizzled Risk addicts), while the game used to take 8 to ten hours under the old rules. Risk is one of the all-time classics. You can really learn a lot about your friends or family when you take them on to achieve dominion over the world.

We've named it "Steroid Risk" because it feels more muscular and aggressive.

For some reason the other games I bought were not as interesting (or interesting at all) and then this became the only one we played.Well worth having a copy for old times sake or when you have visitors of any age. I played this game with my parents when I was young and had not played in a long time.When my niece and nephew were coming for a visit I decided to pick up a couple of board games, and of course Risk was one of them. It was the one they enjoyed the most and we spent hours in the evening after dinner playing.It was interesting to see how they developed strategy and understanding of the game over the course of a couple of days and their game play improved.

Amazon was the best price and the game is great. This was a game my son has played at school and he wanted the version with the canon's, horsemen and solders.

It seems when you get to the point of "stepping on your opponent" I never have enough of the single army pieces and end up robbing another color not being used to make up for the shortage. been playing this game for over 30 years now. Love the game though. a mild annoyance is all. My son has come to love it as well. The only thing that I wish they would do is add a few more of the single pieces to the game.

The rules of RISK are simple. Conquer all territories or be the sole player with troops on the board. If you're looking for a strategy game and haven't played one before, then pick this up. RISK is a classic strategy board game and great for beginners. Even as a veteran strategy board game player, I find this game a great way to pass the time. The objective of the game is simple. This also makes for a great party game because the more players playing RISK, the more engaging the game becomes.

At the beginning of a players turn they gather reinforcements in accordance to the number of troops they have, if they conquered an entire continent, etc. But there are enough soldiers to occupy the whole map and various positions that players will rarely turn to replacing the soldiers with the cavalry or artillery pieces at all.In general, RISK is a great game. For example, a cavalry unit equals five soldiers, while an artillery equals ten soldiers or two cavalry units. On the board there are places to keep track of these numbers so it is easy for the players to reference. They only exist to prevent over crowding or to replace a certain number of units that are in one territory.

The rules aren't complicated and with a couple of friends you'll be spending a lot of time trying to conquer each others territories. There are also different types of rules you can follow, such as mission RISK, where players must complete certain number of missions given to them by mission cards to win the game.My only complaint is that I think that the cavalry and artillery units are useless. But the number of attackers is different from the number of defenders so careful planning and positioning of troops is also important. Every player controls territory on the map, meaning they have one of the plastic soldier figures in one of the spots on the board. Battles are decided by rolling dice, so there is an element of luck involved.

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